Wednesday, 4 November 2015

High-Poly Crate



High-Poly Crate



This task involved several different processes, despite the model being provided for us.

Low-poly model

High-poly model

Low-poly model with normal map applied


Firstly I laid out the UV's and generated a normal map using 'XNormals'. This took the detail from a high poly mesh so they could be applied to a low poly one without the high poly count.



Next I baked the ambient occlusion map. This not only provided the occlusion, but also allowed me to read my UV's much more clearly when overlayed on top of them.






The Diffuse map for my crate was made in Photoshop by manipulating photos of various materials. However, the blue decals were made by hand using the shapes tool, then adding a layer mask on top of them to make it look like the paint was worn. You can also see on my diffuse that the ambient occlusion map has been overlayed on top of it, this was done in Photoshop by setting the layer mode to multiply.




Additionally I used a seamless texture for the ground plane and generated both a normal and specular map for this too.