Monday, 19 October 2015

Low-Poly Texturing:

Low-Poly Texturing:


Final Renders
This task involved modelling a low-poly book, creating its UV's and texturing it.

Below are the UV's of both the book and the latch, as well as the wire-frame model. A lot of the detail was added through the texture, such as the bevelled patterns on the latch. Since this was a low poly model techniques such as normal maps were not used.










Wednesday, 7 October 2015

Texturing in Maya:

Texturing in Maya:


Painted Texture







I modelled some very simple low-poly crates for this task. F|or this render I used a graphics tablet on Photoshop to hand paint the texture. A textured brush was used to get the wood grain effect, and the centre panels were made slightly darker to improve the illusion of depth once the texture was applied.
Diffuse
Normal Map

For this render I took an image of wooden planks and edited them in Photoshop to match the UV's of the boxes. I then generated normal and specular maps to experiment with more realistic renders. The normal map was made using the X-Normals plugin in Photoshop, and the specualar map was made by making the diffuse black and white, then lowering the brightness and upping the contrast.
Specular Map

Thursday, 1 October 2015

Photo Manipulation Task:

Photo Manipulation Task:

Original Image
Final Image

1. I used the Clone Stamp Tool to remove the crane on the right hand side of the image, as well as some of the small details on the tops of the buildings. This was done to make sure the sky could be selected and separated from the buildings to then later be edited.

2. I replaced the sky with a new image and adjusted the colour. The colour of the buildings were also made to match so they didn't look out of place. 

3. I took an image of a meteor and removed the background using the Magic Wand Tool and the eraser. Again I matched their colour to the rest of the image and placed them over the sky.

4. The same process was used to add pillars of smoke to the image. I also used the Warp tool to make each smoke pillar look slightly different.

5. I used a photo of a destroyed building and and blended it into some of the buildings already in the image, making it look like some of them had structural damage.

6. The last thing I did was add shadow around the edge of image to improve composition.