Texturing in Maya:
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Painted Texture |
I modelled some very simple low-poly crates for this task. F|or this render I used a graphics tablet on Photoshop to hand paint the texture. A textured brush was used to get the wood grain effect, and the centre panels were made slightly darker to improve the illusion of depth once the texture was applied.
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Diffuse |
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Normal Map |
For this render I took an image of wooden planks and edited them in Photoshop to match the UV's of the boxes. I then generated normal and specular maps to experiment with more realistic renders. The normal map was made using the X-Normals plugin in Photoshop, and the specualar map was made by making the diffuse black and white, then lowering the brightness and upping the contrast.
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Specular Map |
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